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NPC Generator

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Advanced [show]


Five Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His fur is black and curly. His eyes, though not visible through his cowl, are blue.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Hunter for hire.

Motivation: To be a Scribe again.

Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Five Candle, Male Tabaxi Wizard 2
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs


Yurk Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He dresses like a well dressed Barber does. He has a hunchback. His brown hair is lengthy and is close to two feet long. He has a dull look in his brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can't help but pocket interesting objects he comes across

History: Sold as a small child to a necromancer, Yurk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Yurk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Yurk. He has drifted from career to career and currently works as a Barber.

Motivation: Seeks redemption; and to protect his home

Flaws: Ugly. Bonds: Job, Guardian, Criminal record, Mentor. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Yurk Blyth, Male Half-Orc Cleric 6
Medium (6'4") Half-Orc, True Neutral (CR 6)
Armor Class 14
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc, Goblin, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 20000 cp.


Social Check DCs


Thamior Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a white and green handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has done his best to style his black hair to look like a famous performer. His blue eyes peer out from beneath his Stetson white hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His job bores him to no end. He has decided to make it more interesting.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against gnolls; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane. Bonds: Rich, Adventurer, Criminal record, Enemies. Occupation: Sailor

Voice: Soft and melodious

Attributes [hide]

Thamior Erenaeth, Male Half-Elf Warlock 2
Medium (5'11") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 1600 sp.


Social Check DCs


Warryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a brown armored body suit, with a simple violet line shooting up and back down. He has blonde hair. His eyes are violet and beady.

Personality: Warryn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Carter profession.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Jeweler.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Warryn Sympony, Male Gnome Sorcerer 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 4000 cp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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