Three Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. He has wavy orange fur. His yellow eyes peer out from beneath his wide-brimmed tan hat.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Three was raised in a hard working conservative environment. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.
Motivation: He feels kind of lost in life; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Fearful, Depressed. Bonds: Rich, Attractive, Criminal record, Job. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Simple lock. 1 Bullseye lantern.
Bucklal TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 2'10" and wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His brown hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Flaws: Sensitive, Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 14
Hit Points 109 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +9
Possessions: 12000 gp. Chalcedony (40 gp). Alexandrite (700 gp). Black opal (600 gp). Golden yellow topaz (700 gp). Black pearl (700 gp). Red-brown spinel (160 gp). Golden yellow topaz (700 gp). Star rose quartz (40 gp). Aquamarine (700 gp). Star rose quartz (40 gp). Blue sapphire (600 gp). Smoky quartz (40 gp). Bloodstone (40 gp). Amber (160 gp). Golden yellow topaz (700 gp). Moss agate (14 gp). Golden yellow topaz (700 gp). Coral (160 gp). Amber (160 gp). Black opal (600 gp). Onyx (40 gp). Deep green spinel (160 gp). Tiger eye turquoise (14 gp). Jet (160 gp).
Spring Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. His fur is brown, silky, and of moderate length. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Spring embodies much of what other species detest in the Tabaxis. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and retire the richest man in the west
Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Attractive, Nature. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp. Jet (50 gp). Jasper (60 gp). Banded agate (8 gp).
Vondal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a fine chain shirt which he covers with blue colored cloaks and clothing, and is pretty ugly. His black hair has been sun bleached extensively. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Gifted. Flaws: Ugly, Shy, Insane. Bonds: Rich. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 123 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Undercommon, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp.
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