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NPC Generator

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Lvl.
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Seed

Advanced [show]


Gardain Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and prefers to wear white clothing when he does not wear armor. His left hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Overbrimming with self-confidence, Gardain isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a mechanic, and taught him how to fix just about anything. He has never given up on his music dream.

Motivation: He doesn't get along with people that don't share his tastes; and wants his loneliness to end

Ideals: Impeccable, Persistence, Artistic. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Gardain Lutgehr, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 200 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Dain Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy blonde hair. His face is scarred and worn.

Personality: He can speak with the recently deceased. Dain is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Dain was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his son.

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Family. Occupation: Animal Trainer

Voice: Pronounces difficult words wrong

Attributes [hide]

Dain Battlehammer, Male Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Thomas Hackney, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a long red beard with little hanging trinkets. His eyes, though not visible through his cowl, are blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Seamstress, but he was a colossal failure. He now owns his own business.

Motivation: To be a Seamstress again.

Ideals: Justice, Persistence. Bonds: Attractive, Military, Job. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Thomas Hackney, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is lavender and very short. His eyes are likewise copper. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Marshal and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Rich, Job. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Emerald In the Wind, Male Tabaxi Expert 7
Medium (6'1") Tabaxi, Lawful Evil (CR 7)
Armor Class 15
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)21 (+5) 13 (+1)10 (+0) 10 (+0)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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