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NPC Generator

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Advanced [show]


Thervan Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright tan suits and hats. His chestnut hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Thervan was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Thervan never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To protect his home; and to clean up the streets

Ideals: Philantrophist. Bonds: Family, In love, Guardian. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Thervan Iranapha, Male Elf Paladin 3
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Silent Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears light armors faded through time and improper care. He sports a flattop fur cut. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Disciplined, Professionalism. Bonds: Rich. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Silent Candle, Male Tabaxi Aristocrat 14
Medium (5'2") Tabaxi, Neutral Evil (CR 14)
Armor Class 15
Hit Points 119 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Persuasion +7, Religion +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 4d6+1, Ranged +10 / 4d6+5, Grapple +5

Possessions: 6000 gp. 1 Minor magic item.


Social Check DCs


Habor Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of bastard swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to hide his balding. His eyes are red and beady.

Personality: Habor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. In his 11th year, his parents were killed by a brigands raid, leaving Habor alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of brigands

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Enemies. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Habor Rumor, Male Tiefling Aristocrat 17
Medium (5'0") Tiefling, Chaotic Good (CR 17)
Armor Class 13
Hit Points 104 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)17 (+3) 14 (+2)12 (+1)
Skills Deception +7, Intimidation +7
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Giant
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3

Possessions: 8000 gp. Blue quartz (13 gp). Moss agate (13 gp). Banded agate (13 gp). Black star sapphire (600 gp). Aquamarine (1300 gp). Rhodochrosite (13 gp). Violet garnet (1300 gp). Freshwater pearl (13 gp). Blue quartz (13 gp). Rock crystal (70 gp). Amber (110 gp). Amber (110 gp). Golden pearl (110 gp). Amethyst (110 gp). Black pearl (1300 gp). Blue quartz (13 gp). Obsidian (13 gp). Alexandrite (1300 gp). Violet garnet (1300 gp). Citrine (70 gp). Tourmaline (110 gp). Black star sapphire (600 gp). Obsidian (13 gp). Golden pearl (110 gp). Banded agate (13 gp). Jasper (70 gp). White opal (600 gp). Golden yellow topaz (1300 gp). Moss agate (13 gp). Blue sapphire (600 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Orryn Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his blonde hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Forgetful. Bonds: Military, Immigrant. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Orryn Bafflestone, Male Gnome Rogue 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 16 (+3)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs

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