Nadarr Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His long blue crest is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and an old rival family wants him found
Ideals: Entrepeneur, Philantrophist. Flaws: Secretive, Impulsive. Bonds: Family. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Alston Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his silver hair in a pixie cut. His eyes are brown and beady.
Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a slaver, Alston was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Poor, Mentor. Occupation: Mortician
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 110 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 5000 gp. Aquamarine (1600 gp). Sard (20 gp). Carnelian (20 gp). Rhodochrosite (6 gp). Silver pearl (50 gp). Eye agate (6 gp). Blue quartz (6 gp). Moonstone (20 gp). Blue quartz (6 gp). 1 Medium magic item.
Eiravel Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'7" when asserting himself. He keeps his white hair in a pixie cut. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is overprotective of those who hire his services. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Eiravel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To reunite with his old friends; and he uses money and sex appeal to get what he needs
Ideals: Optimist. Bonds: Attractive, Guardian, Rich, Nature, Adventurer. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Goblin, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skirt Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Apothecary. His fur is greying and his face has many wrinkles. His eyes are yellow.
Personality: Skirt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a gnolls raid, leaving Skirt alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 5 years.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Enemies, Religious. Occupation: Apothecary
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


