Pirithin Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair has been sun bleached extensively. His eyes are a pleasant blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to loving parents in a slum to the south. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Jeweler for hire.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business
Ideals: Gifted. Flaws: Shy. Bonds: Job, Poor, Criminal record. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 15
Hit Points 103 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Orc
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
Possessions: 4000 gp. Brown-green garnet (160 gp). Black pearl (900 gp). Carnelian (80 gp). Tiger eye turquoise (7 gp). Chrysoberyl (160 gp). Tiger eye turquoise (7 gp). Black opal (1200 gp). Golden yellow topaz (900 gp). Black opal (1200 gp). Chrysoprase (80 gp). Chrysoberyl (160 gp). Alexandrite (900 gp). Aquamarine (900 gp).
Thamior Floshem, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is wearing the road beaten gear of a warrior, marred by teas. He wears his silver hair up in a very large beehive style do. He has a tattooed face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.
History: Thamior was born in the west. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Disciplined, Pacifist, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Fire opal pendant on a fine gold chain (400 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (400 gp). 6 Acid flasks. 1 Everburning torch.
Wobbles Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right arm. He likes to wear ponchos typically of a light brown in addition to tight pants. He has moderate length black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He doesn't get along with people that don't share his tastes; and many illithids want him driven away
Ideals: Impeccable. Bonds: Job, Enemies, Slave, Religious. Occupation: Laborer
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 80 pp. 1 Minor magic item.
Dreali Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his chestnut hair up. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered
History: Dreali hails from a village terrorized by dire rats. Through the years after Dreali was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Dreali's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Doesn't want to be a Bookbinder and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Bookbinder
Voice: Soft and melodious
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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