Ahrim Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is drawn into a tight pony tail with a cross scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise his children well; and many illithids want him driven away
Ideals: Fighting. Bonds: Poor, Job, Family, Enemies. Occupation: Weaver
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Trym Morton, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his monstrous two handed axe. His chestnut hair is long and unkept. His hazel eyes peer out from beneath his top grey hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Humans.
History: Trym hails from a village terrorized by giants. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants
Flaws: Ugly, Racist. Bonds: Guardian, Enemies. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp.
Fargas TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a green costume with the symbols of the four houses of cards on his torso. He has a hunchback. He keeps his blonde hair in a pixie cut. His face is scarred and worn.
Personality: Calm and collected, he is a well trained Marshal. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Fargas hails from a village terrorized by giants. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 5 years.
Motivation: Revenge; and to be a sellsword again
Flaws: Ugly, Insane, Disease. Bonds: Job, Enemies. Occupation: Marshal
Voice: German accent
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 44 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Halfling, Auran
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 4000 gp. Banded agate (5 gp). Tiger eye turquoise (5 gp). 1 Medium magic item.
Cressel Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has wavy purple hair. His face is scarred and worn.
Personality: A skeptical and narcissistic man, Cressel's first love is himself. His second love is also himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Navigator, his mother struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Poor, Nature. Occupation: Servant
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Giant
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Blue sapphire (1200 gp). Azurite (16 gp). White pearl (130 gp). Sard (80 gp). Peridot (80 gp). Jade (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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