Tricking On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a black armored body suit, with a simple grey line shooting up and back down. His fur is short and lavender. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and to unite with his brother
Flaws: Ugly, Emotional, Forgetful. Bonds: Poor. Occupation: Stylist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 70 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5
Possessions: 1000 gp.
Miles Alton, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and he perpetually has his shortspear ready. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are hazel.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Expand his business; and further expansion of business
Ideals: Fighting, Persistence, Entrepeneur. Bonds: Job. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 93 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: Smoky quartz (40 gp). 1 Minor magic item.
Fonkin Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has the majority of his body covered in plate. He wears his golden hair up in a very large beehive style do. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Fonkin wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He has a small toy that he constantly fidgets with.
History: Fonkin was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: To be a Hunter again; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Job. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 200 gp. Chrysoberyl (160 gp). Peridot (40 gp). Hematite (7 gp). 1 Half-Plate. 1 Chain shirt.
Great Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red fur is singed and shortened. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.
History: He got into the Laborer business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, In love. Occupation: Laborer
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 5)
Armor Class 14
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 11 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 gp.
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