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NPC Generator

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Advanced [show]


Uraim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of the sun god around his neck, and a scythe on his belt. He keeps his silver hair in a pixie cut. He has violet eyes and a black hat with a tan feather.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Uraim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Uraim Helcral, Male Dwarf Expert 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 230 gp.


Social Check DCs


Howard Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. His hair is always cut to a buzz. His ears are large.

Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Howard hails from a village terrorized by dire rats. When Howard reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and many dire rats want him driven away

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Adventurer, Enemies, Military. Occupation: Servant

Voice: Speaks with squeezed throat

Attributes [hide]

Howard Warmwater, Male Halfling Expert 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Athletics +1, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 70 pp. Blue sapphire (600 gp). Rose (60 gp). Blue sapphire (600 gp). Deep blue spinel (1200 gp).


Social Check DCs


Astar Revile, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a hunchback. His hair is brown and very short. He has gleaming, smiling gold eyes.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. A true patriot, Astar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He has dedicated himself to building a better kind of golem.

Motivation: Someone believes him a fraud.

Flaws: Ugly. Bonds: Enemies, Military, Mentor, Slave. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Astar Revile, Male Tiefling Wizard 5
Medium (5'10") Tiefling, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 500 gp. Hematite (14 gp). Hematite (14 gp). Aquamarine (1400 gp). Amethyst (160 gp).


Social Check DCs


Emerald Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely blue suit with brown socks and a vest with buckled shoes. He has dyed his greying brown fur a little too much giving a sharp brown color. His blue eyes dart from person to person.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Justice. Flaws: Mundane. Bonds: Religious, Criminal record. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Emerald Treat, Male Tabaxi Fighter 10
Medium (6'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 82 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Investigation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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