Ahrim Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy chestnut hair. He has several tiny amber earrings on each ear.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with his god.
History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Roofer.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Rich, Religious, Family, Job, Adventurer. Occupation: Roofer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 12)
Armor Class 10
Hit Points 84 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Infernal, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Greethen Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a worn and beaten armor. His right hand appears badly burned and disfigured. His black crest is kept up in a ponytail inside a top hat. His red eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food he seems plenty friendly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to loving parents in a slum to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture.
Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 16)
Armor Class 14
Hit Points 92 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Gnome
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 |
Possessions: 11000 gp. Lapis lazuli (8 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). Bloodstone (30 gp). Carnelian (30 gp). Carnelian (30 gp). Onyx (30 gp). Citrine (30 gp). Bloodstone (30 gp). Deep blue spinel (1400 gp). Jet (110 gp). Black opal (500 gp). Lapis lazuli (8 gp). Amber (110 gp). Moss agate (8 gp). Golden yellow topaz (1400 gp). Brown-green garnet (110 gp). Moonstone (30 gp). Coral (110 gp). Tiger eye turquoise (8 gp). Deep blue spinel (1400 gp).
Torinn Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear red pants and tee shirts. His rusty crest is thinning but still full. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the east, but his parents moved at a very young age to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid; and find a way to reverse the transformation of his brother
Flaws: Ugly, Disease, Forgetful. Bonds: Immigrant, Mentor. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp.
Emerald In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. His red fur is thinning but still full. His half smiles and blue eyes are beguiling and draw you in.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: Many gnolls want him driven away; and he wants revenge against gnolls
Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Attractive, Enemies. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 350 gp. 1 Masterwork Common Melee.
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