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NPC Generator

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Advanced [show]


Dadalan Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears a deerstalker hat to hide his balding. His gold eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Dadalan lived on a farm with his father, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He has dedicated himself to building a better trade route.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Family, Slave. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Dadalan Akambherylliax, Male Dragonborn Paladin 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)16 (+3) 10 (+0)10 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 10
Languages Common, Celestial, Giant, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Coral (140 gp).


Social Check DCs


Ethereal Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. His white fur is smooth and relatively long. His eyes are yellow.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As long as the job gets done he does not care how it got done.

History: Born in the north to a Sailor, Ethereal learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Professionalism, Optimist. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Ethereal Plume, Male Tabaxi Ranger 3
Medium (5'8") Tabaxi, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)17 (+3) 14 (+2)14 (+2)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Andram Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a yellow broad hat and yellow clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears his chestnut hair up. His eyes are a pleasant red.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Andram lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Weaver, but he got bored and became a Scribe. He then took over the family business and is one of the better Scribe for hire.

Motivation: An old rival family wants him found; and someone believes him a fraud

Bonds: Attractive, Family, Job, Enemies. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Andram Hope, Male Tiefling Druid 5
Medium (5'3") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)18 (+4) 15 (+2)12 (+1)
Skills History +7, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Undercommon, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 500 gp.


Social Check DCs


Anselm Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is chestnut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Professionalism. Bonds: Attractive, Family, Poor, Enemies. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Ray, Male Half-Elf Rogue 4
Medium (5'10") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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