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NPC Generator

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Advanced [show]


Habor Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in yellow turtlenecks beneath a white coat with pastel slacks, and a wedding ring on his right hand. His red hair is matted, messy, and big. His black eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Habor hails from a village terrorized by gnolls. Through the years after Habor was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Habor's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he wants revenge against gnolls

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: In love, Enemies. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Habor Righteous, Male Tiefling Adept 5
Medium (5'2") Tiefling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 800 gp.


Social Check DCs


Wiggan High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with wide-brimmed hat. His red hair is matted, messy, and big. He has blue eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wiggan took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wiggan High-hill, Male Halfling Bard 5
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 200 gp.


Social Check DCs


Trynnicus Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. His brass crest is kept up in a ponytail inside a Stetson hat. He has several tiny amber earrings on each ear.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Justice, Logical. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Trynnicus Beryntolthropal, Male Dragonborn Cleric 2
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


Anselm Merton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He keeps his black hair in a pixie cut. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets.

Ideals: Persistence. Flaws: Ugly. Bonds: Guardian, Nature, Adventurer. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Anselm Merton, Male Human Sorcerer 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)9 (-1) 13 (+1)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Blue quartz (11 gp).


Social Check DCs

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