Krimp Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'7" western man, he wears an entirely yellow suit with black socks and a vest with buckled shoes. He has a very tight haircut. His blue eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Krimp isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He invites people to come help in his community garden.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Stylist like his father before him.
Motivation: His religion dominates his actions; and he is content
Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Job, Religious. Occupation: Stylist
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (90 gp).
Pelt Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Mayor. He keeps his lavender fur in a pixie cut. His eyes are hazel and beady.
Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has drifted from career to career and currently works as a Mayor.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Mayor
Voice: Raspy
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Carrie Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Carrie was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. During his travels, Carrie and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Carrie discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Carrie fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Revenge; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Job, Enemies. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Ignan, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. Rich purple corundum (1100 gp). Chalcedony (40 gp). Red garnet (100 gp). 1 Minor magic item.
Fargrim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is also unnaturally pale. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes peer out from beneath his feathered brown hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Dwarven people; and retire the richest man in the east
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Antagonistic, Disease. Occupation: Cook
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 6000 cp.
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