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NPC Generator

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Ekemon Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, green shirt, and brown tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is knotted and matted. His skin is flawless and his black eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them

History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ekemon Knack, Male Tiefling Sorcerer 12
Medium (6'3") Tiefling, True Neutral (CR 12)
Armor Class 11
Hit Points 42 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 4000 gp. Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is lengthy. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Pikar has worked very hard to control his curse. During his travels, Pikar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pikar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Pikar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A strong sense of loyalty to Halfling people; and he desires power and/or immortality

Flaws: Ugly, Racist, Disease. Bonds: Rich, Guardian, Adventurer. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Pikar Whispermouse, Male Halfling Bard 7
Small (3'3") Halfling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 8000 sp.


Social Check DCs


Arumawann Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. His black hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Brewer

Voice: Tuts and clicks tongue

Attributes [hide]

Arumawann Daergel, Male Gnome Cleric 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 13 (+1)17 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Riardon Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Riardon was born with his father's beautiful face. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Attractive, Religious. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Riardon Nagel, Male Half-Elf Rogue 1
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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