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NPC Generator

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Advanced [show]


Aelar Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many brown ritualistic tattoos. He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. With bright silver hair and a scraggly beard. His face is scarred and worn.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Aelar was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: To clean up the streets; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Criminal record, Military, Guardian. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Aelar Dalanthan, Male Elf Sorcerer 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 2900 sp. 3 Holy water. 1 Everburning torch. 2 Tanglefoot bags.


Social Check DCs


Dagger Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his grey robe and has his bow always slung over his shoulder. He has dyed his greying white fur a little too much giving a sharp white color. His ears are large.

Personality: Overbrimming with self-confidence, Dagger isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he seems to be bored by most things

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Dagger Wind, Male Tabaxi Wizard 1
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 10 (+0)17 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. 2 Thunderstones.


Social Check DCs


Thradal Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is typically in his Armorer uniform, he is not a threatening figure. His red hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Banker mother left him crippled. He struck the Armorer job and began his own company from there.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Impulsive, Disease, Insomniac. Bonds: Job. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Thradal Eversharp, Male Dwarf Rogue 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 60 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 13 (+1)7 (-2)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Amethyst (140 gp). Blue quartz (5 gp). Citrine (50 gp). Malachite (5 gp). Black pearl (800 gp). Aquamarine (800 gp). Rose (50 gp). Moss agate (5 gp). Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oren Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a grey armored body suit, with a simple black line shooting up and back down. He is an epitome of beauty. His hair is red and curly. His eyes, though not visible through his cowl, are amber.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oren fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Attractive, Enemies, Adventurer. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oren Brightmoon, Male Halfling Commoner 2
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 370 gp. Hematite (8 gp). Lapis lazuli (8 gp).


Social Check DCs

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