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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shane Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a green suit. He wears his golden hair down. His eyes are a pleasant amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Ruler, Shane learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He wants revenge against brigands; and wants to open a new tavern

Ideals: Optimist. Flaws: Fearful. Bonds: Job, Nature, Enemies. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Accord, Male Half-Elf Fighter 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Deception +4, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his black fur in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Three does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Three studied abroad. Brilliant and gifted he never wanted to apply himself. He struck the Fletcher job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Optimist, Gifted, Fighting. Flaws: Depressed. Bonds: Military, Job. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Three In the Wind, Male Tabaxi Monk 3
Medium (6'6") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)10 (+0) 12 (+1)18 (+4)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Kite Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His red fur is braided into rings. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised by priests from a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Antagonistic. Bonds: Attractive, Family, Religious, Mentor. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Kite Timber, Male Tabaxi Aristocrat 3
Medium (5'4") Tabaxi, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)11 (+0) 13 (+1)18 (+4)
Skills Insight +3, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Reynard Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish white hair is in a traditional bowl cut. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of northern immigrants he idolized his mother. His druidic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage

Ideals: Joker, Logical, Gifted. Bonds: Attractive, Immigrant. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Reynard Coombs, Male Human Expert 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 pp.


Social Check DCs

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