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NPC Generator

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Advanced [show]


Rathkran Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His green crest is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Rathkran was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Days after completing his studies, news broke out that his hometown was attacked by illithids. Rathkran was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Rich, Enemies. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Rathkran Imbixtellrhyst, Male Dragonborn Ranger 3
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills History +2, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 1d8+5, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Kellen Leffery, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky grey painted plate armor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His blue eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Military, Adventurer. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Kellen Leffery, Male Gnome Commoner 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)17 (+3) 10 (+0)15 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 10
Languages Common, Gnome, Elven, Giant, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4

Possessions: 1 Disguise kit.


Social Check DCs


Cockaby Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears green leather gloves, a green jacket, and tight pants. His brown hair is slicked back into a classic pompadour. His skin is flawless and his green eyes scan people very quickly.

Personality: This man loves writing and to teach people writing more than just about anything. He has a small toy that he constantly fidgets with.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cockaby took refuge in the old dungeon and found the beat up club and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job; and to protect his home

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Cockaby Dunben, Male Gnome Adept 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 19000 sp. 1 Masterwork Common Melee.


Social Check DCs


Nordak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear violet pants and tee shirts, and a wedding ring on his right hand. His long black hair is drawn into a two foot long braid. His gray eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: The child of a Sailor, who enjoyed hunting, Nordak was taken on many hunting expeditions. He worked as a nervous Armorer and found it very stressful. He has worked as a Armorer like his father before him.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: In love, Family, Nature, Job. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Nordak Rakankrak, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 9 (-1)8 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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