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NPC Generator

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Advanced [show]


Mordai Joy, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a black costume with the symbols of death on his torso. He keeps his black hair in a pixie cut. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother

Ideals: Joker, Logical. Bonds: Rich, Family. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Mordai Joy, Male Tiefling Druid 8
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Orc, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 6000 sp. Blue star sapphire (1200 gp). Citrine (60 gp). Amethyst (70 gp). Chalcedony (60 gp). Silver pearl (70 gp). Blue sapphire (1200 gp).


Social Check DCs


William Kimberly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. He keeps his long red hair kept up in a rat tail. His eyes, though not visible through his cowl, are amber.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is a Succubi in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wishes to resurrect an old love; and to reunite with his old friends

Flaws: Disease, Impulsive. Bonds: Adventurer, Job, In love. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

William Kimberly, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Golden yellow topaz (300 gp).


Social Check DCs


Cask Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. He wears a deerstalker hat to cover his moderate length brown fur. His hazel unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Attractive, Job. Occupation: Miller

Voice: Stutters

Attributes [hide]

Cask Of Ale, Male Tabaxi Monk 2
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Red spinel (150 gp). Golden pearl (150 gp). Pink pearl (150 gp).


Social Check DCs


Nadarr Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time, and he perpetually has his shortbow ready. His red crest is lengthy. He has a dull look in his gold eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Logical. Bonds: Guardian, Religious, Mentor. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Nadarr Chumbyxirinnish, Male Dragonborn Druid 1
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. Citrine (70 gp).


Social Check DCs

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