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NPC Generator

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Advanced [show]


Thamior Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears pastel cloth garments or leather armor. His golden hair and beard is wavy and long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. Energy wise he seems alert and responsive.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Elven people; and to reunite with his old friends

Ideals: Pacifist, Professionalism. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Thamior Ofandrus, Male Elf Warrior 1
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp. Jet (60 gp).


Social Check DCs


Theobald Law, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism. Flaws: Ugly, Forgetful. Bonds: Rich, Immigrant. Occupation: Stylist

Voice: growls and snarls, animalistic

Attributes [hide]

Theobald Law, Male Human Wizard 2
Medium (6'2") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 18 (+4)13 (+1)
Skills Insight +6, Stealth +3
Senses Passive Perception 14
Languages Common, Giant, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1200 sp. Old masterpiece painting (500 gp).


Social Check DCs


Hunter Shelly, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. His brown hair is styled in orderly dreadlocks. His blue eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease. Bonds: Adventurer, Rich, Criminal record. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hunter Shelly, Male Human Commoner 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 58 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Persuasion +5, Survival +6
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 270 pp. Rose (30 gp). Malachite (13 gp). Moonstone (30 gp). Black opal (800 gp). Moonstone (30 gp). Citrine (30 gp). Onyx (30 gp). Star ruby (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naeris Lathalas, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and golden. His brown eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy, self-centered, vain, and jealous.

History: When he was but 8 years old his parents immigrated from the east. Naeris was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Laborer. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To protect his home; and to clean up the streets

Ideals: Joker. Flaws: Selfish, Disease. Bonds: Immigrant, Guardian. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Naeris Lathalas, Male Elf Monk 8
Medium (5'3") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)18 (+4) 17 (+3)13 (+1)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Celestial, Orc, Gnome, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +6

Possessions: 600 gp. Cloth of gold vestments (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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