Great Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His lavender fur is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of giants once and for all.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by giants. Great was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Many giants want him driven away; and to be a apothecary again
Ideals: Artistic, Impeccable. Bonds: Attractive, Job, Enemies. Occupation: Courier
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 18 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 11000 sp. Large well-done wool tapestry (600 gp).
Mindartis Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This eastern man wears a fine chain shirt which he covers with violet colored cloaks and clothing. His clothes are grease stained in places. His red hair is heavily combed to the left. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Selfish. Bonds: Poor, Immigrant, Military. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 7)
Armor Class 15
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Abyssal, Terran
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +6
Possessions: 600 gp. Azurite (16 gp). Alexandrite (1100 gp). Rhodochrosite (16 gp). Blue quartz (16 gp). 1 Minor magic item.
Eberk Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a fine chain shirt which he covers with green colored cloaks and clothing, he is not a threatening figure. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes and a green hat with a white feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Cartwright in town.
History: Eberk lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now travels the world, in search of power and loot.
Motivation: To be a Hunter again; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Bonds: Job, Family, Adventurer, Criminal record. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 92 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Gnoll, Gnome
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1200 gp. Coral (110 gp). Aquamarine (1100 gp). Zircon (40 gp). Jade (110 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item.
Adam Westbrook, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a simple white robe with black stripes complete with hood. He has styled his white hair well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a small toy that he constantly fidgets with.
History: He was born on a small isolated farm. A few years later when the west was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Addict. Bonds: Attractive, Family, Nature, Immigrant. Occupation: Body Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 102 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Solid gold idol (700 gp). Fire opal pendant on a fine gold chain (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!