Spear In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with deerstalker hat. He keeps his long beige fur kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable; and he has money and likes to spend it
Ideals: Logical. Flaws: Disease. Bonds: Immigrant, Rich, Criminal record. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 73 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Black star sapphire (1100 gp). Fire opal (1100 gp). Aquamarine (1400 gp). Pink pearl (60 gp). Tourmaline (60 gp). Hematite (9 gp). 1 Minor magic item.
Cimer Love, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He wears a broad hat to hide his balding. He has gleaming, smiling gold eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Fortune-teller business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Logical. Bonds: Attractive, Job, Religious. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Halfling, Celestial, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Sethrekar Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a skull on it. He has silver crest. He has gleaming, smiling red eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich northern family. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his absent mother; and wants to raise his children well
Ideals: Philantrophist, Logical. Bonds: Rich, Immigrant, Family. Occupation: Architect
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 56 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 150 pp. Moonstone (40 gp).
Aramil Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he sports violet clothing, slightly heavier than average wear. His blonde hair is cut short. His green eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Aramil was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.
Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his sister
Ideals: Logical. Flaws: Shy. Bonds: Military, Family, Adventurer. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
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