Zook Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He tends to wear a black poncho over his likewise colored trousers and shirt. His silver hair is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Zook lived on a farm with his father, near the main road leading to a nearby town. Through the years after Zook was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Zook's father didn't care for him much, and the feeling was mutual. He became a Doctor soon after.
Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job
Ideals: Joker, Impeccable. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 7)
Armor Class 14
Hit Points 36 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 800 gp.
Right-Handed Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His beige fur is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He is a great chef.
History: He was born in the south. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and he has decided he is irredeemable
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 14
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 19 (+4) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Terran
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 300 gp.
Pallabar Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy tan pantaloons and a green scarf. His long golden hair is drawn into a two foot long braid. This green eyed northerner is not easily forgotten.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.
History: The child of a Spice Merchant, who enjoyed hunting, Pallabar was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Rich, Military. Occupation: Crown-heir
Voice: Italian accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1300 sp. Jet (120 gp).
Taklinn Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears bulky black painted plate armor. He wears his brown hair up. His amber eyes peer out from beneath his deerstalker black hat.
Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He got into the Fortune-teller business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a Fortune-teller soon after.
Motivation: To end his boredom; and to reunite with his absent father
Ideals: Disciplined, Entrepeneur. Flaws: Mundane. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 150 gp. 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!

