Hamil Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He tends to wear a large brown jacket. His whole body is exceptionally muscular. His brown hair is unkempt and raggedy. He has hazel eyes.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Hamil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While studying, he fell in love. They married and had a son. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: To be a Marshal again; and he is unsatisfied with his job
Flaws: Ugly, Racist. Bonds: Immigrant, Poor, Job, In love. Occupation: Scribe
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 600 gp. Amethyst (60 gp). 1 Minor magic item.
Dayereth Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered sickle and tarnished monstrous two handed axe as well. He has done his best to style his blonde hair to look like a famous performer. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Dayereth hails from a village terrorized by brigands. In his 14th year, his parents were killed by a brigands raid, leaving Dayereth alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and doesn't want to be a brewer and was forced into it by his family
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 6000 sp. Blue quartz (11 gp).
Solomon Tinley, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man dresses in collared shirts and wears a proper scarf over his head. He wears his hair in dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the north. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Athletic, Disciplined, Fighting. Bonds: Immigrant, Adventurer. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 77 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +6
Possessions: 390 pp.
Gormogord Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a yellow shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and brown. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Gormogord wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gormogord was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: To find somewhere to settle down; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Addict. Bonds: Attractive. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!
