Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dean Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black leather gloves, a black jacket, and tight pants. He wears his hair in dreadlocks. His eyes are violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Sage business at a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Human compassion; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Racist. Bonds: Guardian, Job, Criminal record. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Dean Haley, Male Human Monk 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Tûmhom Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. His red hair is styled in orderly dreadlocks. His eyes are green and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Marshal business at a young age. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He became a Marshal soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Shy, Fearful. Bonds: Rich, Job, Immigrant. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Tûmhom Gracey, Male Half-Orc Bard 9
Medium (6'5") Half-Orc, Neutral Evil (CR 9)
Armor Class 12
Hit Points 39 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)8 (-1) 15 (+2)16 (+3)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1700 gp.


Social Check DCs


Glim Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many tan ritualistic tattoos. He prefers to wear flannel. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Glim isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Impeccable, Entrepeneur. Flaws: Hedonist. Bonds: Family. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Glim Ironhide, Male Gnome Bard 7
Small (3'3") Gnome, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 52 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 14 (+2)17 (+3)
Skills Athletics +5, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1100 gp. Golden yellow topaz (600 gp).


Social Check DCs


Hugh Sutton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears brown leather gloves, a brown jacket, and tight pants. He keeps his blonde hair in a flapper bob. His eyes are likewise amber. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his sister; and a need for knowledge about a nearby landmark

Ideals: Athletic, Impeccable. Bonds: Attractive, Adventurer, Family. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Hugh Sutton, Male Human Warrior 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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