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Tricking In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of death around his neck, and a warhammer on his belt. His gray fur is slicked back into a classic pompadour. His eyes are amber and beady.

Personality: Always inclined to offer people food he seems plenty friendly. Tricking enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Actor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting, Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Tricking In the Morning, Male Tabaxi Commoner 15
Medium (5'6") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 51 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills History +7, Nature +7
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 8000 gp. Onyx (60 gp). Banded agate (14 gp). Black pearl (1400 gp). Eye agate (14 gp). Carnelian (60 gp). Star rose quartz (60 gp). Eye agate (14 gp). Banded agate (14 gp). Violet garnet (1400 gp). Brown diamond (5000 gp). Black opal (900 gp). Blue quartz (14 gp). Star rose quartz (60 gp). Rhodochrosite (14 gp). Amethyst (90 gp). Black star sapphire (900 gp). Moss agate (14 gp). Alexandrite (1400 gp). 1 Minor magic item.


Social Check DCs


Pelt Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His fur, while still mostly cinnamon, has prominent grey streaks. His copper eyes dart from person to person to random spaces in the air.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Shepherd, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he wants revenge against dire rats

Ideals: Extrovert. Flaws: Racist. Bonds: Rich, Family, Enemies. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Pelt Of World, Male Tabaxi Druid 3
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 14 (+2)16 (+3)
Skills Athletics +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. 1 Smokesticks.


Social Check DCs


Beloril Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports tan clothing, slightly heavier than average wear. His moppish blonde hair is in a traditional bowl cut. He has a dull look in his hazel eyes.

Personality: Calm and collected, he is a well trained Mayor. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: To be a Stableman again.

Ideals: Philantrophist, Gifted. Bonds: Job, Criminal record. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Beloril Aranore, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 14 (+2)16 (+3)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 700 sp.


Social Check DCs


Sethrekar Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears bulky yellow painted plate armor, and is pretty ugly. His rusty crest, when down, is lengthy. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Sethrekar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sethrekar was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his brother.

Ideals: Artistic, Fighting. Flaws: Ugly, Shy. Bonds: Family. Occupation: Painter

Voice: Relaxed voice

Attributes [hide]

Sethrekar Delmirev, Male Dragonborn Rogue 5
Medium (6'1") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 10 (+0)18 (+4)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Deep blue spinel (600 gp). Aquamarine (600 gp). Golden pearl (50 gp).


Social Check DCs

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