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NPC Generator

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Advanced [show]


Anverth Beren, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'6", this man prefers to wear yellow clothing when he does not wear armor. He wears his brown hair down. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has set out to sabotage the competition.

Motivation: Expand his business; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Opinionated, Philantrophist. Flaws: Greedy. Bonds: Rich, Job. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Anverth Beren, Male Gnome Fighter 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Three Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a morningstar on his belt. He is portly but not overly obese. His black fur is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Three Shore, Male Tabaxi Wizard 1
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Performance +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp.


Social Check DCs


Thamuz Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Thamuz was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: To reunite with his absent mother.

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Has a crush, Family. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Thamuz Anguish, Male Tiefling Adept 3
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. A roughly beaten golden orb (140 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Purban Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a sai. His hair is long and blonde with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are a pleasant amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: To be a Blacksmith again; and a need for knowledge about a nearby landmark

Ideals: Artistic, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Purban Wildheart, Male Halfling Ranger 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1300 sp. Tourmaline (120 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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