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NPC Generator

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Advanced [show]


Berrian Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is golden and curly. This green eyed northerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Dyer job and began his own company from there.

Motivation: Wants his loneliness to end; and he wants to meet his childhood hero

Ideals: Disciplined. Bonds: Adventurer, Rich, Job, Has a crush. Occupation: Dyer

Voice: German accent

Attributes [hide]

Berrian Ilphelkiir, Male Half-Elf Fighter 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. 1 Full Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Grisha Snowdon, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears an entirely violet suit with brown socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His brown unseeing eyes seem to look past you.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Banker again; and expand his business

Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: Attractive, Job. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Grisha Snowdon, Male Half-Orc Aristocrat 4
Medium (5'11") Half-Orc, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)11 (+0) 9 (-1)13 (+1)
Skills History +2, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Sweet Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. His lavender fur is lengthy and is close to two feet long. His yellow eyes peer out from beneath his deerstalker black hat.

Personality: He dislikes all the random violence that takes place in the east. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the east to a Knight, Sweet learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Knight for hire.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Pacifist. Bonds: Rich, Job, Religious. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Sweet Grass, Male Tabaxi Adept 9
Medium (6'9") Tabaxi, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 700 gp. Azurite (9 gp). Pink pearl (160 gp). Rose (80 gp). Violet garnet (800 gp). Blue sapphire (700 gp). Alexandrite (800 gp).


Social Check DCs


Immeral Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many brown ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is unkempt and raggedy. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Bricklayer in town.

History: Immeral was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Immeral Mancilla, Male Half-Elf Barbarian 3
Medium (5'11") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs

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