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NPC Generator

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Advanced [show]


Gorbundus Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man likes to wear brown tank tops with grey pants. He is muscular with a powerful set of arms. His scarlet crest is thinning but still full. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gorbundus was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a animal trainer again

Ideals: Passionate. Flaws: Forgetful, Secretive, Greedy. Bonds: Poor. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gorbundus Tiammanthyllish, Male Dragonborn Monk 9
Medium (6'5") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Religion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Hamil Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'11" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long chestnut beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: Hamil was born in the south. At a young age he loved to build and create. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Persistence. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Hamil Warmwater, Male Halfling Fighter 10
Small (2'11") Halfling, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 76 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 14000 sp. Moonstone (30 gp). Smoky quartz (30 gp). Banded agate (16 gp). Zircon (30 gp). Star rose quartz (30 gp). Golden yellow topaz (1300 gp). Bloodstone (30 gp).


Social Check DCs


Modean Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His dark red hair is matted, messy, and big. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of a Jeweler, who enjoyed hunting, Modean was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Nature. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Modean Frailty, Male Tiefling Fighter 5
Medium (6'1") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Oskar Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. With a patchy white beard and wild white hair. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Dyer, who enjoyed hunting, Oskar was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Oskar and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Oskar Brawnanvil, Male Dwarf Cleric 9
Medium (4'3") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 65 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1400 gp. Solid gold idol (900 gp). Silver comb with moonstones (200 gp). A roughly beaten golden orb (70 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs

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