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NPC Generator

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Advanced [show]


Enialis Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears professional attire. His hair, while still mostly silver, has prominent grey streaks. His brown eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Mortician. He misses his home and complains about the freezing weather, even in summer.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Enialis was born on a far northern desert where he grew up under the tutelage of his father, an expert Mortician. He became a Mortician soon after.

Motivation: Retire the richest man in the north; and further expansion of business

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Immigrant. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Enialis Caphaxath, Male Elf Aristocrat 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Thamuz Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. He sports a flattop hair cut. His black eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east his family was never financially stable. He helped his father out around the business and became quite the natural. He became a Bowyer soon after.

Motivation: To be a Mercenary again; and expand his business

Ideals: Logical. Bonds: Attractive, Religious, Poor, Job. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Thamuz Entropy, Male Tiefling Monk 8
Medium (5'2") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)18 (+4) 17 (+3)17 (+3)
Skills Athletics +5, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Orc, Undercommon, Gnome
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: 500 gp. Azurite (9 gp). Coral (110 gp). Sardonyx (80 gp).


Social Check DCs


Arannis Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple green robe with black stripes complete with hood. His hair is golden and curly. He has gleaming, smiling amber eyes.

Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a brothel owner, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his brother; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane, PTSD. Bonds: Mentor. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Arannis Morris, Male Half-Elf Cleric 11
Medium (5'0") Half-Elf, True Neutral (CR 11)
Armor Class 9
Hit Points 72 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 90 pp. Banded agate (7 gp). Iolite (50 gp).


Social Check DCs


Manfred Addington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is knotted and matted. His eyes are gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: Manfred was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Philantrophist. Flaws: Addict. Bonds: Family, Nature, Enemies. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Manfred Addington, Male Human Bard 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 200 gp. Star rose quartz (80 gp). Eye agate (8 gp). Lapis lazuli (8 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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