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NPC Generator

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Advanced [show]


Soveliss Nailo, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His silver hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Soveliss was born with his mother's beautiful face. Through the years after Soveliss was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Soveliss's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job. Occupation: Unemployed

Voice: Australian accent

Attributes [hide]

Soveliss Nailo, Male Elf Ranger 1
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp. 1 Banded mail.


Social Check DCs


Fonkin Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'2" and wears a faded coat and loose pants complete with broad hat. His left leg appears badly burned and disfigured. His moppish silver hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small island village. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Fonkin Wildwander, Male Gnome Monk 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 11000 sp. Rhodochrosite (12 gp). Amethyst (40 gp). Rock crystal (70 gp).


Social Check DCs


Hugh Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, grey, dusty cloak. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. A true patriot, Hugh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Athletic, Impeccable. Bonds: Attractive, Military, Adventurer, Job. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Hugh Blankley, Male Human Sorcerer 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)11 (+0) 18 (+4)16 (+3)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Aust Holimion, Male Elf [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His auburn hair is smooth and relatively long. His eyes are likewise hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. When Aust reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Flaws: Disease. Bonds: Attractive, Family, Rich, Military. Occupation: Spice Merchant

Voice: Spanish accent

Attributes [hide]

Aust Holimion, Male Elf Warrior 1
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 70 gp.


Social Check DCs

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