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NPC Generator

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Advanced [show]


Conrad Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He is bristling with hidden weapons, mostly warhammers and nunchakus. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Conrad hails from a village terrorized by brigands. He moved out west to avoid the crime he committed. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Flaws: Disease, Impulsive. Bonds: Criminal record, Enemies, Immigrant. Occupation: Tanner

Voice: German accent

Attributes [hide]

Conrad Ariessus, Male Half-Elf Monk 13
Medium (5'11") Half-Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 72 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 800 pp. Deep blue spinel (1300 gp). Chrysoberyl (80 gp). Rock crystal (50 gp). Golden yellow topaz (1300 gp). Malachite (9 gp). Violet garnet (1300 gp). Moss agate (9 gp). Amber (80 gp). Chrysoprase (50 gp). Tourmaline (80 gp). Azurite (9 gp). Amethyst (80 gp). 1 Medium magic item.


Social Check DCs


Theobald Fulton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is afraid of men and trembles around them

History: Born in the east to a Layabout, Theobald learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his son; and to unite with his sister

Flaws: Shy. Bonds: Attractive, Nature, Job, Rich, Family. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Theobald Fulton, Male Human Aristocrat 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5

Possessions: 110 gp. Iolite (70 gp).


Social Check DCs


Lance Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He is portly but not overly obese. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the ruined castle and found the beat up sai and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Disciplined, Artistic. Bonds: Adventurer, Nature. Occupation: Herbalist

Voice: Middle-eastern accent

Attributes [hide]

Lance Kitchur, Male Half-Elf Aristocrat 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Quarethon Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop crest cut. His eyes, though not visible through his cowl, are red.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He loathes his own lifestyle; and wants to raise his children well

Ideals: Joker, Logical. Flaws: Disease, Depressed. Bonds: Family. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Quarethon Kimbatuul, Male Dragonborn Barbarian 4
Medium (6'8") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 19 (+4)17 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 50 pp. Aquamarine (500 gp). Alexandrite (500 gp). Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs

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