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NPC Generator

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Advanced [show]


Uraim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Painter uniform. His hair is golden and very short. His gray eyes are passionate and lively.

Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Painter.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his religion dominates his actions

Flaws: Mundane. Bonds: Job, Religious, Immigrant, Enemies. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Uraim Lutgehr, Male Dwarf Warrior 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 13 (+1)7 (-2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Oren Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: A rival would like him out of the picture.

Flaws: Ugly. Bonds: Job, Criminal record, Slave, Poor. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oren Tallfellow, Male Halfling Ranger 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Aquamarine (300 gp).


Social Check DCs


Norman Middleton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a pastel broad hat and pastel clothes. His moppish white hair is in a traditional bowl cut. His hazel eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk; and a strong sense of loyalty to human people

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Immigrant, Family, Adventurer. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Middleton, Male Human Cleric 10
Medium (5'1") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 82 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 18 (+4)12 (+1)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 2200 gp. Onyx (30 gp). Aquamarine (500 gp). Sard (30 gp). White pearl (70 gp). Blue quartz (9 gp). Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Corkitron Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a black suit. He has moderate length silver hair. His eyes, though not visible through his cowl, are violet.

Personality: Calm and collected, he is a well trained Assassin. He is obsessed with finding treasure.

History: A powerful slaver made him what he is. Cursed with lycanthropy at a very young age, Corkitron has worked very hard to control his curse. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.

Motivation: He is unsatisfied with his job; and obtaining odd cultural halfling artifacts is his passion

Ideals: Athletic. Flaws: Disease. Bonds: Job, Adventurer, Mentor. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Corkitron Swiftwhistle, Male Halfling Druid 3
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp.


Social Check DCs

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