Don Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fancy brown suit, and he perpetually has his morningstar ready. He keeps his brown hair in a flapper bob. His green eyes have a joyful gleam in them most of the time.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the east, but his parents moved at a very young age to the south. Like his mother and his brother before him, after school he went straight into learning to become a Interpreter. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Fighting, Gifted. Bonds: Attractive, Criminal record, Immigrant, Job. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 33 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1600 gp. Amber (160 gp). Red garnet (160 gp). Aquamarine (800 gp). Black pearl (800 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aerdeth Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many black ritualistic tattoos. He wears tattered old clothes. His golden hair, when down, is lengthy. His violet eyes dart from person to person to random spaces in the air.
Personality: Aerdeth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.
Motivation: He is greedy.
Ideals: Extrovert, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Carter
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Black pearl (500 gp). Freshwater pearl (13 gp). Amber (140 gp).
Cressel Frailty, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars. His blue hair is thinning but still full. His eyes are a pleasant gold.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.
History: Cressel was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Athletic. Bonds: Guardian, Military, Family, Nature. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 200 gp. Silver pearl (50 gp). Violet garnet (1500 gp). Golden yellow topaz (1500 gp). Sard (20 gp). Brown-green garnet (50 gp). Aquamarine (1500 gp).
Modean Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man typically wears brown cloth garments or leather armor. His clothes are grease stained in places. His hair, while still mostly blue, has prominent grey streaks. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He doesn't get along with people that don't share his tastes.
Flaws: Addict, Selfish, Shy. Bonds: Poor, Immigrant. Occupation: Slave Trader
Voice: Booming voice
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp.
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