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NPC Generator

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Advanced [show]


Shadow In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. He wears a wide-brimmed hat to hide his balding. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Gifted. Flaws: Fearful. Bonds: Family, Poor. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Shadow In Shadow, Male Tabaxi Ranger 8
Medium (6'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, History +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. Alexandrite (900 gp). Rose (50 gp). Smoky quartz (50 gp).


Social Check DCs


Spring Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. His fur is short and white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Spring grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Spring Candle, Male Tabaxi Adept 6
Medium (6'6") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 800 gp.


Social Check DCs


Dimble Sympony, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has a small bristly mustache and wavy black hair. His green eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. Dimble enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of western immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Immigrant. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Dimble Sympony, Male Gnome Barbarian 6
Small (3'3") Gnome, Lawful Evil (CR 6)
Armor Class 11
Hit Points 69 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 20 (+5)10 (+0) 13 (+1)12 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp. Malachite (7 gp). Fire opal (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His hair is long and silver with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the south to a Interpreter, Gilthur learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern.

Bonds: Attractive, Job, Family. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Gilthur Holderhek, Male Dwarf Fighter 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 40 pp.


Social Check DCs

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