Cimer Patience, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His purple hair is braided into rings. His silver eyes lackadaisically let the world flow into them.
Personality: He is overprotective of those who hire his services. He is a great chef.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cimer took refuge in the large cave and found the beat up whip and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and to protect his home
Ideals: Gifted, Persistence. Bonds: Guardian, Nature, Military. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Kothûg Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and wears many layers of old clothing at all times. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He can't help but pocket interesting objects he comes across
History: When he was but 7 years old his parents immigrated from the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He moves from town to town, unable to find a place to settle.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Criminal record, Immigrant, Family. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Everard Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly sickles and rapiers. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.
History: Everard was born in the north. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac
Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
Quick Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. His right hand appears badly burned and disfigured. His gray fur is drawn into a tight pony tail with a dagger scrunchie. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.
History: Quick was raised in a hard working conservative environment. His childhood dream was to be a Armorer, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Further expansion of business.
Ideals: Extrovert, Artistic, Entrepeneur. Bonds: Job. Occupation: Sage
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
