Gilbert Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears brown cloth garments or leather armor. His white hair is cut short with large spiked bangs in the front. His eyes are likewise green.
Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Engraver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Servant, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic, Fighting. Flaws: Depressed. Bonds: Nature, Family. Occupation: Servant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Halimath Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man has a large tan mantle and cape that has been intricately interwoven into his white robe. His moppish black hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are green.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born on a small isolated farm. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Optimist. Bonds: Poor, Enemies, Nature, Criminal record. Occupation: Performer
Voice: Squeaky
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 70 pp.
Merihim Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an entirely violet suit with pastel socks and a vest with buckled shoes, and a wedding ring on his right hand. His hair is short and blue. His eyes are silver and beady.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Merihim never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Optimist. Flaws: Ugly, Terse. Bonds: In love, Rich. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cask Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with top hat. He wears a colorful flower in his cinnamon fur. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Fighting. Flaws: Sensitive. Bonds: Attractive, Military. Occupation: Stylist
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 38000 sp. Moss agate (7 gp). Sardonyx (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
