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NPC Generator

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Lvl.
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Advanced [show]


Carrie Ariessus, Male Elf [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep white leather and dull black iron scale mail, he is not a threatening figure. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.

History: Carrie lived on a farm with his mother, near the main road leading to a nearby town. When Carrie reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying sister.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Joker, Gifted. Bonds: Attractive, Family, Military. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Carrie Ariessus, Male Elf Expert 9
Medium (4'9") Elf, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)15 (+2) 9 (-1)16 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Alberich Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is singed and shortened. He has brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to have a good time and be beloved; and a deep hatred of drow

Ideals: Fighting, Optimist. Flaws: Ugly, Disease. Bonds: Enemies, Slave. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Alberich Brazzik, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: A pair of silk slippers encrusted with tiny pearls. (50 gp). A silver and pearl hairclip (10 gp). Solid gold idol (500 gp).


Social Check DCs


Chad Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His black hair is kept up in a ponytail inside a broad hat. His green eyes are passionate and lively.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Chad was born on a far northern plains where he grew up under the tutelage of his mother, an expert Glassblower. He was granted divine powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Optimist, Gifted. Bonds: Poor, Immigrant, Religious. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Chad Ray, Male Half-Elf Paladin 12
Medium (5'8") Half-Elf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 95 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 1000 gp. Golden yellow topaz (500 gp). Zircon (70 gp). Aquamarine (500 gp). Fiery yellow corundum (1000 gp). Violet garnet (500 gp). Aquamarine (500 gp). Blue sapphire (1000 gp). Red spinel (60 gp). 1 Minor magic item.


Social Check DCs


Alvyn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tattered old clothes. His blonde hair, when down, is lengthy. His face is scarred and worn.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He works hard and plays hard.

History: Born in the north his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and marry his sister to traveling adventurers

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Poor, Military. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Alvyn Gummen, Male Gnome Expert 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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