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NPC Generator

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Advanced [show]


Iados Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak, and carries monstrous two handed axes. His hair is cut close to his head. His silver eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Iados embodies much of what other species detest in the Tieflings. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He then took over the family business and is one of the better Guard for hire.

Motivation: A strong sense of loyalty to Tiefling people; and to be a hunter again

Ideals: Fighting, Joker, Gifted. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Iados Revulsion, Male Tiefling Aristocrat 12
Medium (5'7") Tiefling, Neutral Good (CR 12)
Armor Class 10
Hit Points 106 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)14 (+2) 15 (+2)18 (+4)
Skills History +6, Stealth +4
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0

Possessions: 26000 sp. Jade (100 gp). Jet (100 gp). Pink pearl (100 gp). Aquamarine (1600 gp). Deep blue spinel (1600 gp). Amethyst (100 gp). Black pearl (1600 gp). Amethyst (100 gp). 1 Minor magic item.


Social Check DCs


Thamuz Clever, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears long strands of opal and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized opal on his left hand. His red hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He comes from a rich western family. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Thamuz Clever, Male Tiefling Barbarian 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 49 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Guy Hamilton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his red hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south, but his parents moved at a very young age to the west. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Persistence. Flaws: Cynical. Bonds: Rich, Immigrant. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Guy Hamilton, Male Human Expert 2
Medium (5'9") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +2, History +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3

Possessions: 300 gp. 2 Alchemist’s fire.


Social Check DCs


Wymar Badger, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears tan cloth garments or leather armor. His blonde hair is styled in orderly dreadlocks. His gray unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: He was raised in a plains tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Fletcher.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Passionate, Justice. Flaws: Disease. Bonds: Nature, Job. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Wymar Badger, Male Human Paladin 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs

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