Qualen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'6" and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze. He wears his black hair down. His green eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them
History: He was born several months after his father was called into army service. After coming to the age of reason, Qualen took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Rich, Military. Occupation: Tailor
Voice: Draws out vowels
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: Just what you see.
Aramil Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His hair, while still mostly red, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant, Slave. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 2 Thunderstones. 2 Tanglefoot bags. 2 Thunderstones. 2 Tanglefoot bags.
Dadalan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy grey suit. His scarlet crest is lengthy. His red eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He wants revenge against orcs; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Slave, Job, Enemies. Occupation: Bowyer
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. Star rose quartz (70 gp). Golden pearl (120 gp). Chrysoberyl (120 gp).
Heward Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He has blue eyes and a green hat with a tan feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero.
Ideals: Impeccable. Bonds: Attractive, Adventurer, Military. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. Hematite (16 gp).
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