Nirgel Speed, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he sports green clothing, slightly heavier than average wear. His silver hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He has a minor phobia of water and hates getting wet.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions
Flaws: Racist, Fearful. Bonds: Religious, Enemies. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Freshwater pearl (9 gp). Sardonyx (30 gp). Amethyst (40 gp). Emerald (800 gp). 3 Antitoxin. 3 Smokesticks.
Therai Heal, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears yellow leather gloves, a yellow jacket, and tight pants. He has wavy blue hair. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.
History: Therai was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He has been saving his money to try and buy his sister's freedom.
Motivation: He seems to be bored by most things; and regain custody of his daughter
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Family, Immigrant. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 5)
Armor Class 9
Hit Points 46 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 100 gp. Banded agate (4 gp). Golden yellow topaz (200 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item.
Melech Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is bristling with hidden weapons, mostly longswords and quarterstaffs. He wears a colorful flower in his blue hair. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Addict, Shy, Fearful. Bonds: Attractive, Criminal record. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 gp. Moss agate (15 gp). Tiger eye turquoise (15 gp). Amber (140 gp). Lapis lazuli (15 gp). Jasper (40 gp).
Frederick Garfield, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a violet and green handkerchief worn on his left side. He wears his blonde hair down. This brown eyed easterner is not easily forgotten.
Personality: He never swears and excessively uses polite adverbs when speaking. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the east, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.
Motivation: He is not mentally stable, and does not behave rationally; and to be a map maker again
Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Attractive, Job, Adventurer. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Zircon (60 gp). 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!

