Erevan Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. His black hair, when down, is lengthy. He has several tiny aquamarine earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Wants to work out more often.
Ideals: Athletic, Fighting, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Soapmaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 10 pp. Alexandrite (300 gp). Rich purple corundum (1600 gp). 1 Masterwork Common Ranged Weapon.
Hûra Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears white painted combat armor at almost all times. He sports a flattop hair cut. His eyes are amber and beady.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: Hûra was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Philantrophist, Persistence. Flaws: Ugly. Occupation: Blacksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 30 pp. Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulblyn Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His deerstalker hat is riddled with cuts and holes. This violet eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Ulblyn will drive conversation. He is a font of random trivia from the lore and stories he has discovered
History: Ulblyn hails from a village terrorized by orcs. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He's looking for his big break.
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 62 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
Possessions: 7000 gp. 1 Medium magic item. 1 Medium magic item.
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His fur is cinnamon and curly. His eyes are a pleasant hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his father.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Three took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Knight.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Entrepeneur, Gifted. Bonds: Job, Religious. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 48 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1900 gp. 1 Minor magic item.
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