Ar-Karo Enfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a large tan jacket. He is tall, broad shouldered and powerfully built. He is bald on top and has large white tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Ar-Karo reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero
Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record, Rich, Military. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Krusk Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and is pretty ugly. He wears a top hat to hide his balding. His brown eyes peer out from beneath his top brown hat.
Personality: Abrasive and pushy, he has a hard time making friends. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He was granted arcane powers by his dying sister.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp.
Dain Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this man prefers to wear black clothing when he does not wear armor. He has a very tight haircut. His thin eyebrows rest above his beady green eyes.
Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Dain was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dain's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Joker. Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Slave. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 400 gp.
Drogo Bradly, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a brown costume with the symbols of death on his torso. He is tall, broad shouldered and powerfully built. He is bald on top and has large blonde tufts of hair around his ears. His thin eyebrows rest above his beady hazel eyes.
Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: In love, Poor. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
