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NPC Generator

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Advanced [show]


Sammal Vice, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His hair is blue, silky, and of moderate length. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Slave Trader

Voice: growls and snarls, animalistic

Attributes [hide]

Sammal Vice, Male Tiefling Aristocrat 1
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)14 (+2) 11 (+0)16 (+3)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 600 sp. Rhodochrosite (16 gp).


Social Check DCs


Gale On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket. He is portly but not overly obese. He keeps his long beige fur kept up in a rat tail. His blue eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gale lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Regain custody of his daughter; and he is greedy

Ideals: Disciplined, Extrovert. Bonds: Family, Adventurer, Rich. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Gale On the Mountaintop, Male Tabaxi Rogue 6
Medium (5'3") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)14 (+2) 11 (+0)17 (+3)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Blue quartz (12 gp).


Social Check DCs


Kildrak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tight fitting green shirt and pants. His chestnut hair is long and unkept. This brown eyed easterner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Kildrak Daerdahk, Male Dwarf Cleric 7
Medium (3'11") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 9 (-1)12 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Elven, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ohr Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue tunic with black highlights, and long white pants that bunch up around his shoes. He is bald on top and has large auburn tufts of hair around his ears. He has a dull look in his amber eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hasn't been sleeping well lately.

Motivation: His spouse's relatives view him with great suspicion; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Criminal record, Family. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Ohr Alton, Male Half-Orc Sorcerer 14
Medium (6'1") Half-Orc, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 40 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills History +5, Medicine +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366

Possessions: 5000 gp. Gold and topaz bottle stopper cork (600 gp). Large well-done wool tapestry (300 gp). Jeweled electrum ring (4000 gp). Gold and topaz bottle stopper cork (600 gp). 1 Medium magic item.


Social Check DCs

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