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Alex Conway, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. With a patchy blonde beard and wild blonde hair. He has a dull look in his violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He seems to be bored by most things; and his relatives are trying to arrange a marriage

Flaws: Ugly, Shy, Hedonist, Mundane. Bonds: Military, Family. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Alex Conway, Male Human Druid 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Kerkad Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His crest, while still mostly copper, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Kerkad Jerynomonis, Male Dragonborn Wizard 13
Medium (6'7") Dragonborn, Neutral Evil (CR 13)
Armor Class 10
Hit Points 61 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Auran
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444432

Possessions: 2000 gp. Iolite (60 gp). Chrysoberyl (90 gp). Chalcedony (60 gp). Smoky quartz (60 gp). Red spinel (90 gp). Moss agate (6 gp). Obsidian (6 gp). Azurite (6 gp). Onyx (60 gp). Obsidian (6 gp). Tiger eye turquoise (6 gp). Tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey tunic with black highlights, and long brown pants that bunch up around his shoes. He wears a deerstalker hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Dalgal hails from a village terrorized by goblins. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Many goblins want him driven away; and regain custody of his son

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Family. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Dalgal Aranore, Male Dwarf Wizard 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp.


Social Check DCs


Nazdûg Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nazdûg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nazdûg. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Joker. Flaws: Insomniac, Shy, Antagonistic. Bonds: Criminal record. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Nazdûg Abram, Male Half-Orc Warlock 1
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Athletics +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Gnome, Draconic, Ignan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 1 Banded mail.


Social Check DCs

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