Burto Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a very tight haircut. His green eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Poor. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
Baradad Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear grey tank tops with white pants, and a wedding ring on his left hand. His scarlet crest has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Baradad was raised in a hard working conservative environment. A gifted student he started as a Laborer, but he got bored and became a Crown-heir. He now owns his own business.
Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: In love, Slave, Job. Occupation: Crown-heir
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp. Brown-green garnet (50 gp). 1 Banded mail.
Alberich Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears bulky blue painted plate armor. His long black hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Priest in town.
History: He got into the Priest business at a young age. Alberich was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alberich decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Priest job now, and dutifully fulfills any obligations he has.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic. Flaws: Insane, Shy. Bonds: Job, Criminal record. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 60 gp.
Peren Holimion, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a pastel tunic with tan highlights, and long blue pants that bunch up around his shoes. His hair is silver and very short. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.
History: He was raised in a mountains tribe. He moved from fad to fad and when he turned 15 he discovered poetry. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north; and he desires power and/or immortality
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Attractive, Nature. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 15
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Ignan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 pp.
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Their contribution stands as a beacon of hope for all adventurers!
