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Advanced [show]


Sammal Gift, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green coat over a white low-cut shirt, and a top hat upon his head. He carries a battered greataxe and tarnished scimitar as well. His blue hair is knotted and matted. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the east his family was never financially stable. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Sammal's homeland. Sammal decided to take the middle way and become a bodyguard. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Family, Poor, Immigrant. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Sammal Gift, Male Tiefling Paladin 12
Medium (5'6") Tiefling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 82 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Nature +7, Persuasion +5
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Druidic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Arumawann Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Mason uniform. He keeps his blonde hair in a pixie cut. His eyes are likewise blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has drifted from career to career and currently works as a Mason.

Motivation: Expand his business.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Arumawann Nackle, Male Gnome Wizard 14
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 66 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 4000 gp. Deep green spinel (70 gp). Golden yellow topaz (300 gp). Smoky quartz (40 gp). Silver pearl (70 gp). Blue star sapphire (1200 gp). Fiery yellow corundum (1200 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Stanford, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. He has brown hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Trym Stanford, Male Human Bard 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 6000 cp.


Social Check DCs


Naill Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his hair in dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He is a Succubi in disguise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He is a bit of a kleptomaniac; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Adventurer, Attractive. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Naill Arnuanna, Male Elf Fighter 1
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs

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