Frug Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He is physically well-built. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Addict, Insane. Bonds: Criminal record. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Orc, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Windy In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a red shirt with thin black vertical stripes and tan pants. His cinnamon fur is long and unkept. His eyes, though not visible through his cowl, are yellow.
Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.
History: Windy lived on a farm with his mother, near the main road leading to a nearby town. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage
Flaws: Ugly, Addict. Bonds: Adventurer, Family, Enemies. Occupation: Sage
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: White pearl (110 gp).
Heian Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He has the majority of his body covered in plate. He has a hunchback. He has a brown handlebar mustache and slicked back brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Heian grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants his loneliness to end; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 51 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 6 (-2) | 18 (+4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Elven, Celestial, Dwarven, Auran, Giant
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
Possessions: Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp). Fire opal pendant on a fine gold chain (1200 gp). A necklace of small pink pearls (6000 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (1200 gp). Gold music box (2000 gp). An abacus with copper, silver and gold markers (110 gp). Jeweled gold crown (8000 gp). 1 Minor magic item.
Ahrim Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears black painted combat armor at almost all times. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: Ahrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He feeds upon the attention of others.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Glassblower. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: Wants to open a new tavern; and to be a masseuse again
Ideals: Artistic, Gifted. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 3000 cp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!


