Corkitron Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He keeps his brown hair in a flapper bob. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He comes from a rich western family. His first spouse was a Dilettante, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent mother; and he is greedy
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Rich, Family. Occupation: Crown-heir
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 15)
Armor Class 12
Hit Points 104 (15d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +6
Possessions: 3000 gp. Malachite (10 gp). Golden yellow topaz (300 gp). Rose (20 gp). Red garnet (100 gp). Star rose quartz (20 gp). Fire opal (1200 gp). Rock crystal (20 gp). Violet garnet (300 gp). Smoky quartz (20 gp). Deep blue spinel (300 gp). Moss agate (10 gp). Amethyst (100 gp). Chrysoprase (20 gp).
Kyle Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His eyes are brown.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: He seems to be bored by most things; and he is content
Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Navigator
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp. 1 Banded mail.
Boddynock Reese, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a long blonde beard with little hanging trinkets. His violet unseeing eyes seem to look past you.
Personality: Boddynock is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 7 years old his parents immigrated from the north. Cursed with unlife at a very young age, Boddynock has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant. Occupation: Gardener
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Infernal, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 47000 sp. Moonstone (60 gp). Star rose quartz (60 gp). Blue quartz (11 gp). 1 Tanglefoot bags. 4 Holy water.
Leaf Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. His beige fur, when down, is lengthy. His green unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He struck the Carpenter job and began his own company from there.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Disease, Ugly. Bonds: Rich, Job. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 6)
Armor Class 14
Hit Points 18 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 300 gp. Azurite (9 gp).
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