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NPC Generator

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Advanced [show]


Brottor Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a red coat with violet slacks. He carries a battered mace and tarnished monstrous two handed axe as well. His silver hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Brottor lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Religious, Family. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Brottor Dankil, Male Dwarf Fighter 11
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 98 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 15 (+2)8 (-1)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze and is in decent physical shape. His black hair is knotted and matted. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Heward was born in the north. At a young age he loved to build and create. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Family, Adventurer. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Heward Bradshaw, Male Human Aristocrat 10
Medium (6'3") Human, Lawful Evil (CR 10)
Armor Class 13
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +3, History +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 800 gp. Malachite (13 gp).


Social Check DCs


Kiirith Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop crest cut. His gold eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich southern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Rich. Occupation: Actor

Voice: American accent

Attributes [hide]

Kiirith Orexijandilin, Male Dragonborn Commoner 3
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Arcana +5, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Carnelian (70 gp). Silver pearl (120 gp). Azurite (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ar-Karo Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white tunic with brown highlights, and long pastel pants that bunch up around his shoes. He carries a battered spear and tarnished greatsword as well. His hair is brown and very short. He has amber eyes and a white hat with a brown feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ar-Karo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and money/treasure

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Military, Rich, Nature. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Ar-Karo Northcott, Male Half-Orc Warrior 7
Medium (5'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Perception +6, Stealth +7
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1100 gp. Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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