Lone Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered halberd and tarnished shortspear as well. His orange fur is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lone grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lone. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Ugly, Sensitive, Fearful. Bonds: Criminal record. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 4000 sp. 1 Minor magic item.
Halander Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears blue cloth garments or leather armor. His hair is golden and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Halander and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Halander discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Halander fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To pay off his debts; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Adventurer, Debt. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Ignan, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Kilvar Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His hair is blonde and very short. His gray eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Performer. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Performer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Celestial, Auran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Small steel mirror.
Cloud Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears black trousers with tan and white striped suspenders. He wears various colorful collared shirts. His feathered hat is riddled with cuts and holes. His ears are large.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the east to a Guard, Cloud learned a great deal about his father's area of expertise. Cloud was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Guard. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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